{
  "help_text": "╔══════════ Command List ══════════╗\n\n🚶Mobile:n/s/e/w/u/d\n👁️ Look (look) backpack (inv) help (help) score (score)\n🗺️ Map Show/hide the fog page\n🎒 take, drop, use\n💬 Talk, buy, sell, heal\n⚔️ attack (attack) flee (flee)\n🤝 Recruit team (party)\n🔄 Second game (ng+/newgame+): Keep the equipment and restart after clearing the level\n\n💡 You can continue to play after clearing the main line/site; the prompt will only appear once",
  "game_over": "The game is over.",
  "empty_input_hint": "Type help.",
  "unknown_command": "Don't understand '{cmd}'. Type help.",
  "map_toggle_hint": "Toggle map display.",
  "room_unknown": "Unknown location.",
  "room_too_dark_need_light": "🌑 It’s pitch black! You need a light source.",
  "room_items_visible": "Visible items: {items}",
  "room_npc_present": "{emoji} {name} ({title})",
  "room_monster_present": "⚠️ {rank_tag} {label} ({hp}/{max_hp})",
  "room_exits": "Export: {dirs}",
  "move_blocked_cell_block": "The air-tight door to the containment unit area requires a level-two keycard (found in the security hall).",
  "move_blocked_682_pit": "The Acid Pond Isolation Zone requires a level 3 key card (obtained by completing the Archives Room and Mission 079).",
  "move_in_combat": "In battle! (attack/flee)",
  "move_cannot_go": "Cannot go to {dir}.",
  "move_too_dark": "🌑 It’s too dark to leave.",
  "grave_gate_opened": "The magic gem resonates with the stone door; vines part and an eastern passage opens!",
  "combat_enemies_appeared": "⚔️ {names} appears!",
  "combat_defeated_enemy": "🎉 Defeated {name}!",
  "combat_loot_item": "🏆 Loot: {item_name}",
  "combat_reward_gold_exp": "💰 +{gold} gold coins +{exp} experience",
  "combat_victory_default": "The battle is won!",
  "combat_containment_bonus": "📦 You stabilized the anomaly core with the Containment Box and get an extra 50 points!",
  "combat_site_boss_suppressed": "☢️ The final threat to the site has been neutralized! Site operation concluded (+100 points).",
  "combat_boss_defeated": "💀 BOSS【{name}】is defeated!",
  "combat_defeat": "💀 You were defeated... Score -{penalty} (not less than 0)",
  "combat_fled": "You ran away!",
  "combat_no_enemy": "There are no enemies. After entering combat, use the turn command to attack, or enter attack here.",
  "combat_turn_mode_hint": "⚔️ The round battle has entered! Select a command on the combat interface, or type flee to escape.",
  "combat_flee_failed": "Escape failed!",
  "combat_flee_failed_blocked": "Escape failed! {name} is blocking the road.",
  "combat_flee_command_pending": "The escape command has been issued, please confirm the turn in the battle interface.",
  "item_effect_cleanse": "purify",
  "inventory_header": "🎒 {bag_label} (Weight {weight}/{capacity} · Total {count} pieces)",
  "inventory_empty": "(null)",
  "inventory_item_atk_bonus": "Attack+{value}",
  "inventory_item_def_bonus": "Anti+{value}",
  "inventory_hp_line": "❤️ HP: {hp}/{max_hp}",
  "inventory_atk_def_line": "⚔️ Attack: {atk} | 🛡️ Defense: {def}",
  "inventory_gold_score_line": "💰 Gold Coin: {gold} | 🏆 Score: {score}",
  "inventory_companions_header": "👥Teammates:",
  "inventory_companion_line": "· {name} [{role}] HP:{hp}/{max_hp}",
  "default_bag_label": "Backpack",
  "take_what": "What to take? Use take all to take them all, or use the serial number take 1",
  "combat_cannot_take": "Cannot be picked up during battle!",
  "take_nothing_here": "There is nothing to take here.",
  "take_multiple": "Picked up: {items}.",
  "take_not_found": "No {ref}.",
  "take_cannot_pick_up": "Can't afford {name}.",
  "take_overweight": "The load is full ({capacity}). Equipment (weapons/armor) is too heavy.",
  "take_picked_up": "Picked up {name}. {extra}",
  "drop_what": "What to throw away? Use serial number drop 1",
  "combat_cannot_drop": "Don't throw it away in battle!",
  "drop_not_found": "No {ref}.",
  "drop_cannot_drop_bag": "Do not leave the backpack in use.",
  "drop_dropped": "Lost {name}.",
  "use_what": "What to use? Use serial number use 1",
  "use_not_found": "No {ref}.",
  "use_cannot_use": "{name} cannot be used.",
  "use_skill_restore_combat_only": "{name} можно использовать только в бою.",
  "use_skill_restore_full": "{name} бесполезен: заряды навыка полны.",
  "use_default": "Used {name}.",
  "use_heal_default": "Restored {amount} points of HP.",
  "scroll_combat_blocked": "The teleportation scroll cannot be unfolded during battle!",
  "scroll_not_owned": "There is no teleportation scroll.",
  "scroll_pick_destination": "The teleportation scroll glowed with runes. Select an explored location:",
  "scroll_usage_hint": "use teleport scroll <location name or id>",
  "scroll_destination_current": "← Current location",
  "scroll_destination_invalid": "There's no way to teleport there - only to locations you've already explored.",
  "scroll_already_here": "You are already at {room_name}.",
  "scroll_teleport_success": "The scroll turns into light! You teleported to {room_name}.",
  "equip_bag_not_bag": "{name} is not a backpack.",
  "equip_bag_already": "You are equipped with {name}.",
  "equip_bag_overweight": "The current load is {weight}, {name} can only hold {capacity}, please throw away some equipment first.",
  "equip_bag_success": "You changed to {name} (weight limit {capacity}).",
  "scp_914_wrong_room": "There is no gear shop here. Go to Unit 914 and try again.",
  "scp_914_empty": "The hopper is empty - prepare a refinable backpack item first.",
  "scp_914_rough": "【Rough】{name} was chopped into unrecognizable pieces...",
  "scp_914_one_to_one": "【1:1】{name} spit it out as it is, almost unchanged.",
  "scp_914_fine": "【Fine】{name} is refined into {out}!",
  "scp_914_very_fine": "【Very Fine】Mechanical scream! You got {out}!",
  "scp_294_wrong_room": "No unusual coffee machines here.",
  "scp_294_heal": "The coffee machine spits out a cup of steaming liquid. You regain {amount} HP after drinking it.",
  "scp_261_wrong_room": "There are no dimensional vending machines here.",
  "scp_261_need_gold": "It costs {cost} gold, and you only have {gold}.",
  "scp_261_jammed": "The vending machine is stuck...you lost {cost} gold.",
  "scp_261_success": "The vending machine clicked and spit out {item}! (-{cost} gold)",
  "talk_no_npc": "There is no one to talk to here.",
  "talk_summary": "You talked with {name}.",
  "talk_npc_header": "[{name} · {title}]",
  "talk_narration_line": "〔{text}〕",
  "talk_greet_default": "Hello.",
  "talk_npc_give_item": "{name} gave you {item}!",
  "talk_extra_default": "What else?",
  "talk_quest_submit_reward": "✨Submit a task! Get {item}!",
  "talk_quest_submit_thanks": "✨ {name} Thank you!",
  "talk_scp079_unlock": "079: Acid pool isolation permissions have been written to your keycard.",
  "talk_quest_ask_default": "Can you help me find {item}?",
  "talk_ellis_keycard_given": "Dr. Ellis gives you a level three key card: \"The door to the acid pool...be careful.\"",
  "talk_ellis_keycard_need_ration": "Dr. Ellis: Bring another site ration, and I'll give you the level three card.",
  "talk_merchant_favor": "The wandering merchant smiled and said, \"Good stuff! The silver key is in the middle of the cave, and your memory is hidden in the tower.\"",
  "talk_elder_bandit_reward": "Village Chief: The robbers have been eliminated! This is a thank you gift from the village (+30 gold).",
  "talk_hunter_tip": "Hunter: The Goblin Throne is deep in the northern lair, so be careful.",
  "talk_trade_hint": "🛒 Enter trade / buy <item> / sell <item>",
  "talk_heal_hint": "💚 I can heal you (type heal)",
  "trade_no_merchant": "There are no businessmen.",
  "trade_npc_no_goods": "{name} There are no products.",
  "trade_header": "🛒 {name}’s products:",
  "trade_gold_unit": "gold",
  "trade_your_gold": "💰 You have {gold} gold coins",
  "buy_what": "What to buy?",
  "buy_not_merchant": "{name} is not a businessman.",
  "buy_no_goods": "No merchandise.",
  "buy_success": "Purchased {item}! Costs {price} gold coins.",
  "buy_need_gold": "Requires {price} gold coins, you only have {gold}.",
  "buy_not_found": "There is no '{name}'.",
  "sell_what": "What to sell?",
  "sell_not_merchant": "{name} is not a businessman.",
  "sell_success": "Sold {item} and received {price} gold coins.",
  "sell_refused": "This item will not be accepted.",
  "sell_not_found": "There is no '{name}'.",
  "heal_no_healer": "There is no healer.",
  "heal_cannot": "{name} will not treat.",
  "heal_need_gold": "Treatment requires {cost} gold coins.",
  "heal_success": "{name} treated you and restored {amount} points of HP! Costs {cost} gold coins.",
  "flee_no_combat": "There is no fighting.",
  "enemy_generic": "enemy",
  "recruit_no_npc": "There is no one to recruit here.",
  "recruit_refused": "{name} doesn't look like he wants to join you.",
  "recruit_already": "{name} is already your teammate.",
  "recruit_need_item": "Recruiting {name} requires {item}.",
  "recruit_success": "✨ {name} {msg}",
  "party_empty": "You currently have no teammates.",
  "party_header": "👥 Your teammates:",
  "party_member_line": "{name} [{role}] HP:{hp}/{max_hp}",
  "party_member_bonus": "Attack+{atk} Defense+{def}",
  "party_member_ability": "Ability: {desc}",
  "score_ng_cycle": "| 🔄 Second Week #{cycle}",
  "score_clear_main": "Main line",
  "score_clear_site": "site",
  "score_cleared": "| ✅ {list}",
  "score_summary": "🏆 Score: {score} | 📖 Round: {turns}{cycle}{cleared}\n❤️ HP: {hp}/{max_hp} | ⚔️ Attack: {atk} | 🛡️ Defense: {def}\n💰 Gold Coin: {gold}",
  "ng_plus_locked": "You need to complete the main plot (use magic gems on the top of the tower) or defeat the final boss of the site (001) before you can start the second round.",
  "ng_plus_started": "🔄 The second week of program #{cycle} begins! Equipment, props, gold coins and teammates have been retained.\nThe enemy has become stronger. You are back at the entrance to the misty forest.",
  "room_ancient_ruins_key_opened": "You opened the stone door with a rusty key!",
  "room_ancient_ruins_locked": "The stone door is locked and requires a key.",
  "room_tower_base_unlocked": "The silver key opens the tower door!",
  "room_tower_base_already_open": "The door is already open.",
  "room_tower_base_locked": "The tower door is locked and requires a silver key (found in the middle of the cave).",
  "room_tower_ritual_unlocked": "The crystal key resonated with the keyhole, and the door to the top of the tower slowly opened!",
  "room_tower_ritual_locked": "The crystal keyhole is cold and dull and requires a crystal key.",
  "room_tower_top_dragon_alive": "A powerful dragon's power rushed towards my face...",
  "room_tower_top_dragon_dead": "The young dragon has been defeated and the gem is within easy reach.",
  "room_goblin_throne_enter": "The Goblin King roared and stood up! The ground is shaking!",
  "room_haunted_graveyard_gate": "The magic gem resonates with the groove on the stone door; vines recede, revealing an eastern passage…",
  "room_scp_breach_core_alive": "The abnormal core of containment failure pulses in the center of the room, and the air distorts...",
  "room_scp_breach_cognitive_hit": "Cognitohazard strikes! You lose {dmg} HP points. (Avoidable by wearing goggles)",
  "room_scp_012_cell_enter": "The notes on the music score twist in front of your eyes, and something urges you to \"finish\" it.",
  "room_scp_096_goggles": "Goggles filter out dangerous silhouettes. The pale figure was still trembling in the corner.",
  "room_scp_096_warning": "Warning: Don't look directly into its face! You subconsciously recognized the sight...but the battle seemed inevitable.",
  "room_scp_096_empty": "The unit was empty except for scratches.",
  "room_scp_173_alive": "Don't blink. The sculpture is there—or, rather, was there.",
  "room_scp_002_hit": "The walls of flesh shrink! You are crushed and lose {dmg} HP.",
  "room_scp_002_pulse": "The room is still pulsing slowly...",
  "room_scp_087_depth": "The lower you go, the colder it gets. You lose {dmg} HP points.",
  "room_scp_895_hit": "You stare at the coffin screen for too long... you get a splitting headache and lose {dmg} HP.",
  "room_scp_895_edge": "You force yourself to look only at the edges of the screen.",
  "room_scp_682_alive": "Acid surges. Something huge is rearing its head - and it hates you.",
  "room_scp_682_gate_open": "The acid pool is temporarily calm. The thick metal door on the east side slowly opened - leading to the No. 001 Final Storage Vault.",
  "room_scp_682_peaceful": "The acid pool is calm. The door to Container No. 001 is still open.",
  "room_scp_001_vault_alive": "The ultimate pressure makes you breathless...",
  "room_scp_001_vault_clear": "The storage warehouse was empty. Medals and wreckage prove that the site threat has been neutralized.",
  "item_magic_gem_already_won": "You have retrieved your memory and broken the fog. You can continue exploring the site, or enter ng+ to start the second round.",
  "item_magic_gem_win": "Gemstones set into desk grooves! Books burst out with dazzling light——\nAll the memories come flooding back to you! You are the sealed guardian,\nThe mist is the enchantment of the tower. Now, you are free!\n(The main plot is completed - you can continue to explore, or ng+ the second week)",
  "item_magic_gem_dragon_alive": "The baby dragon is still there! It must be defeated first!",
  "item_scp_012_score_use": "You used blood to fill in a few notes on the score... Your palms suffered severe pain and you lost {dmg} points of HP. The movement is not finished yet.",
  "item_scp_035_mask_use": "The mask fits snugly around the cheeks. Power surges in, while something gnaws at your will (-{dmg} HP). Attack has been greatly improved.",
  "item_scp_113_used": "The stone has lost its activity.",
  "item_scp_113_rock_use": "Genetic recombination completed! Max HP +5.",
  "item_scp_513_bell_use": "The sound of the bell lingers. You feel like you have an extra \"follower\" - it's best not to look back.",
  "item_scp_701_script_use": "You read the last sentence. Applause and cries rang out in the void, and then silence fell. Score +5.",
  "item_scp_1981_tape_use": "The video provides clues to the site's structure (+8 points), but the footage is disturbing (-{dmg} HP).",
  "item_amnesia_pill_combat": "You swallow the pill, your enemies look around blankly - you take the opportunity to get out of the fight!",
  "item_amnesia_pill_idle": "There was no fight now, the pills just made you dizzy briefly.",
  "item_fishing_rod_no_water": "There is no water here, so there is no way to fish.",
  "item_fishing_rod_no_bag": "The float moves...but you don't seem to know how to put the fish in your bag.",
  "item_fishing_rod_place_default": "waterside",
  "item_fishing_rod_success": "At {place}, the fish bobber sank suddenly! You caught a fish!",
  "companion_banter_warrior": "Hum, this little injury is nothing.",
  "companion_banter_rogue": "Hey, there might be a trap ahead.",
  "companion_banter_mage": "I can feel the waves of magic...",
  "companion_banter_healer": "Stay safe everyone.",
  "companion_banter_scout": "I'm going to explore the front.",
  "companion_combat_mage": "{name} Release magic arrows!",
  "companion_combat_heal": "{name} restores {amount} HP points for you!",
  "companion_combat_rogue": "{name} Sneak attack!",
  "companion_combat_default": "{name} is fighting!",
  "continue_journey": "═══ Continue the journey ═══",
  "map_shown": "The remaining pages of the fog are displayed.",
  "map_hidden": "The remaining pages of the fog have been hidden.",
  "dev_mode_on": "Developer mode: On",
  "dev_mode_off": "Developer Mode: Off",
  "main_clear_announced": "🎉 Clear the main story! You regained all your memories and broke the curse of the fog!",
  "main_clear_continue_hint": "You can continue to explore the Foundation containment site, or use ng+ to start the second week.",
  "site_clear_announced": "☢️ The final BOSS of the site has been defeated! Site action complete!",
  "site_clear_continue_hint": "You can continue to explore freely, or use ng+ to start the second game.",
  "death_penalty": "💀 You died... Score -{penalty} (not less than 0)",
  "combat_gold_bonus": "✨ Mist Gift: Get an additional {bonus} gold coins.",
  "death_penalty_refund": "🔥 Shimmer recovered this death loss and returned {penalty} points.",
  "main_clear_tower_top": "🎉 The gems resonate at the top of the tower, and memories flood back - and the curse of the fog dissipates!",
  "tower_top_waiting_gem": "You're back at the top of the tower. The gem is still in hand, waiting to be inserted into the desk recess.",
  "map_layer_surface": "поверхность",
  "map_layer_cave": "пещера",
  "map_layer_tower": "башня",
  "map_layer_site": "объект",
  "map_dir_north": "север",
  "map_dir_south": "юг",
  "map_dir_east": "восток",
  "map_dir_west": "запад",
  "map_dir_up": "вверх",
  "map_dir_down": "вниз",
  "monster_rank_normal": "ordinary",
  "monster_rank_elite": "Elite",
  "monster_rank_boss": "BOSS",
  "player_name": "you",
  "companion_recruit_default": "Joined your team!",
  "room_items_on_ground": "On the ground: {items}",
  "combat_attack": "{attacker} attacks {target}, causing {damage} points of damage!",
  "combat_crit": "Критический удар! {attacker} бьёт {target} на {damage} урона!",
  "combat_charge_hint": "Остановите маркер в яркой зоне для критического удара!",
  "item_skill_restore": "Сосредоточение навыка возвращается (+{amount}). Заряды {current}/{max}.",
  "item_skill_max_up": "Ваш лимит удара растёт на {amount} (макс. {max})!",
  "combat_skill_restore": "{user} восстанавливает {amount} заряд(а) навыка {target} ({current}/{max}).",
  "combat_heal": "{healer} heals {target}, restores {amount} points of HP!",
  "combat_skill": "{attacker} releases the skill, causing {damage} points of damage to {target}!",
  "combat_item_use": "{user} Use {item}, {target} to restore {amount} points of HP!",
  "combat_item_generic": "Props",
  "combat_death": "{name} is down!",
  "combat_stunned": "{name} Unable to move due to dizziness!",
  "combat_defend": "{name} Enter a defensive stance.",
  "combat_flee_attempt": "The team attempts to escape...",
  "combat_flee_success_round": "Escape successful!",
  "status_resist": "{target} resisted {effect}!",
  "status_apply": "{target} gets {emoji} {effect}!",
  "status_cleanse": "{target}'s {effect} is lifted.",
  "status_tick_damage": "{name} takes {emoji} {effect} {damage} points of damage!",
  "status_tick_heal": "{name}'s {emoji} {effect} restores {amount} points of HP!",
  "status_expire": "{name}'s {emoji} {effect} disappeared.",
  "turn_combat_started": "⚔️The turn-based battle begins! Select orders for each teammate.",
  "melee_hp_too_low": "⚠️ The protagonist’s health is too low and cannot engage in melee combat (needs to be higher than 1/4 health).",
  "melee_cannot_start": "⚠️ Unable to enter melee.",
  "melee_started": "⚠️ Melee begins! Both sides fight freely. Tap Halt to return to manual commands after this round. Stops automatically if the hero drops below 1/4 HP.",
  "melee_stopped_low_hp": "💔 Hero HP is below 1/4. Melee halted — issue commands manually.",
  "melee_cancel_pending": "⚔ Melee will end after this round.",
  "melee_cancelled": "⚔ Melee halted. Issue commands manually.",
  "melee_round_continue": "— The melee continues · Round {round} —",
  "combat_round_start": "— Round {round} —",
  "item_health_ring_use": "The health ring glows green! Max HP +10!",
  "item_health_ring_heal_only": "The health ring warms slightly, restoring 10 HP.",
  "combat_miss": "Атака {attacker} промахнулась по {target}!",
  "combat_regen": "{name} быстро регенерирует и восстанавливает {amount} ОЗ.",
  "combat_hint_939": "Очки фиксируют источник звука—приманка Охотника срывается.",
  "combat_hint_939_missing": "В темноте эхом зовут на помощь… Без очков или телекилла почти не попасть!",
  "combat_hint_682": "Камера содержания создаёт поле подавления—регенерация остановлена.",
  "combat_hint_682_missing": "В кислотном тумане хрустят кости… Без камеры раны затягиваются!",
  "combat_hint_096": "Очки закрывают лицо—пока нет когнитивной блокировки.",
  "combat_hint_096_missing": "Волна ярости… без очков или телекилла удары почти не пробивают.",
  "combat_hint_core": "Камера содержания глушит колебания аномального ядра.",
  "combat_hint_core_missing": "Ядро искажает атаки—попробовать камеру содержания?",
  "combat_hint_001": "Очки и камера работают вместе—сопротивление Прототипа слабеет.",
  "combat_hint_001_missing": "Прототип сопротивляется—нужны и очки, и камера содержания."
}
