{
  "help_text": "╔══════════ 命令列表 ══════════╗\n\n🚶 移动：n/s/e/w/u/d\n👁️ 查看(look) 背包(inv) 帮助(help) 得分(score)\n🗺️ 地图(map) 显示/隐藏迷雾残页\n🎒 拿(take) 丢(drop) 用(use)\n💬 对话(talk) 购买(buy) 出售(sell) 治疗(heal)\n⚔️ 攻击(attack) 逃跑(flee)\n🤝 招募(recruit) 队伍(party)\n🔄 二周目(ng+/newgame+)：通关后保留装备重开\n\n💡 主线/站点通关后仍可继续玩；提示只出现一次",
  "game_over": "游戏已结束。",
  "empty_input_hint": "输入 help。",
  "unknown_command": "不懂 '{cmd}'。输入 help。",
  "map_toggle_hint": "切换地图显示。",
  "room_unknown": "未知地点。",
  "room_too_dark_need_light": "🌑 一片漆黑！你需要光源。",
  "room_items_visible": "可见物品：{items}",
  "room_npc_present": "{emoji} {name}（{title}）",
  "room_monster_present": "⚠️ {rank_tag} {label}（{hp}/{max_hp}）",
  "room_exits": "出口：{dirs}",
  "move_blocked_cell_block": "收容单元区气密门需要二级钥匙卡（安保指挥厅可找到）。",
  "move_blocked_682_pit": "酸池隔离区需要三级钥匙卡（完成档案室与079任务可获得）。",
  "move_in_combat": "战斗中！(attack/flee)",
  "move_cannot_go": "不能往 {dir}。",
  "move_too_dark": "🌑 太黑了不敢走。",
  "grave_gate_opened": "魔法宝石与石门共鸣，藤蔓退散，向东的通道打开了！",
  "combat_enemies_appeared": "⚔️ {names} 出现了！",
  "combat_defeated_enemy": "🎉 击败了 {name}！",
  "combat_loot_item": "🏆 战利品：{item_name}",
  "combat_reward_gold_exp": "💰 +{gold}金币 +{exp}经验",
  "combat_victory_default": "战斗胜利！",
  "combat_containment_bonus": "📦 你用收容箱稳定了异常核心，获得额外 50 分！",
  "combat_site_boss_suppressed": "☢️ 站点最终威胁已被压制！站点行动告一段落（+100 分）。",
  "combat_boss_defeated": "💀 BOSS【{name}】被击败！",
  "combat_defeat": "💀 你被击败了……得分 -{penalty}（不低于 0）",
  "combat_fled": "你逃跑了！",
  "combat_no_enemy": "没有敌人。进入战斗后使用回合指令攻击，或在此输入 attack。",
  "combat_turn_mode_hint": "⚔️ 已进入回合战斗！在战斗界面选择指令，或输入 flee 逃跑。",
  "combat_flee_failed": "逃跑失败！",
  "combat_flee_failed_blocked": "逃跑失败！{name} 挡住了路。",
  "combat_flee_command_pending": "已下达逃跑指令，请在战斗界面确认回合。",
  "item_effect_cleanse": "净化",
  "inventory_header": "🎒 {bag_label} (重量 {weight}/{capacity} · 共 {count} 件)",
  "inventory_empty": "(空)",
  "inventory_item_atk_bonus": "攻+{value}",
  "inventory_item_def_bonus": "防+{value}",
  "inventory_hp_line": "❤️ HP: {hp}/{max_hp}",
  "inventory_atk_def_line": "⚔️ 攻击: {atk}  |  🛡️ 防御: {def}",
  "inventory_gold_score_line": "💰 金币: {gold} | 🏆 得分: {score}",
  "inventory_companions_header": "👥 队友：",
  "inventory_companion_line": "· {name} [{role}] HP:{hp}/{max_hp}",
  "default_bag_label": "背包",
  "take_what": "拿什么？ 用 take all 拿全部，或用序号 take 1",
  "combat_cannot_take": "战斗中不能拾取！",
  "take_nothing_here": "这里没有能拿的东西。",
  "take_multiple": "拾取了：{items}。",
  "take_not_found": "没有 {ref}。",
  "take_cannot_pick_up": "拿不起 {name}。",
  "take_overweight": "负重满了（{capacity}）。装备（武器/护甲）过重。",
  "take_picked_up": "拾起了 {name}。{extra}",
  "drop_what": "丢什么？ 用序号 drop 1",
  "combat_cannot_drop": "战斗中不能丢弃！",
  "drop_not_found": "没有 {ref}。",
  "drop_cannot_drop_bag": "不能丢下正在使用的背包。",
  "drop_dropped": "丢下了 {name}。",
  "use_what": "用什么？ 用序号 use 1",
  "use_not_found": "没有 {ref}。",
  "use_cannot_use": "{name} 不能用。",
  "use_skill_restore_combat_only": "{name} 只能在战斗中使用。",
  "use_skill_restore_full": "{name} 无效：技能次数已满。",
  "use_default": "使用了 {name}。",
  "use_heal_default": "恢复了 {amount} 点 HP。",
  "scroll_combat_blocked": "战斗中无法展开传送卷轴！",
  "scroll_not_owned": "没有传送卷轴。",
  "scroll_pick_destination": "传送卷轴闪烁着符文。选择已探索地点：",
  "scroll_usage_hint": "use 传送卷轴 <地点名或id>",
  "scroll_destination_current": "← 当前位置",
  "scroll_destination_invalid": "无法传送到那里——只能前往已探索过的地点。",
  "scroll_already_here": "你已经在 {room_name} 了。",
  "scroll_teleport_success": "卷轴化为光芒！你传送到了 {room_name}。",
  "equip_bag_not_bag": "{name} 不是背包。",
  "equip_bag_already": "你已经装备着 {name}。",
  "equip_bag_overweight": "当前负重 {weight}，{name} 只能装 {capacity}，请先丢掉一些装备。",
  "equip_bag_success": "你换上了 {name}（负重上限 {capacity}）。",
  "scp_914_wrong_room": "这里没有齿轮工房。去 914 号单元再试。",
  "scp_914_empty": "进料斗空空如也——先准备一件可精炼的背包物品。",
  "scp_914_rough": "【Rough】{name} 被绞成无法辨认的碎片……",
  "scp_914_one_to_one": "【1:1】{name} 原样吐出，几乎没有变化。",
  "scp_914_fine": "【Fine】{name} 被精炼成 {out}！",
  "scp_914_very_fine": "【Very Fine】机械尖啸！你获得了 {out}！",
  "scp_294_wrong_room": "这里没有异常咖啡机。",
  "scp_294_heal": "咖啡机吐出一杯冒着蒸汽的液体。你喝下后恢复了 {amount} 点 HP。",
  "scp_261_wrong_room": "这里没有次元贩卖机。",
  "scp_261_need_gold": "需要投币 {cost} 金，你只有 {gold}。",
  "scp_261_jammed": "贩卖机卡住了……你损失了 {cost} 金。",
  "scp_261_success": "贩卖机咔哒一声，吐出了 {item}！（-{cost} 金）",
  "talk_no_npc": "这里没有可对话的人。",
  "talk_summary": "你与 {name} 交谈了。",
  "talk_npc_header": "[{name} · {title}]",
  "talk_narration_line": "〔{text}〕",
  "talk_greet_default": "你好。",
  "talk_npc_give_item": "{name} 给了你 {item}！",
  "talk_extra_default": "还有什么事？",
  "talk_quest_submit_reward": "✨ 提交任务！获得 {item}！",
  "talk_quest_submit_thanks": "✨ {name} 感谢你！",
  "talk_scp079_unlock": "079：酸池隔离权限已写入你的钥匙卡。",
  "talk_quest_ask_default": "帮我找 {item} 好吗？",
  "talk_ellis_keycard_given": "埃利斯博士塞给你三级钥匙卡：「酸池那扇门……小心。」",
  "talk_ellis_keycard_need_ration": "埃利斯博士：再带一份站点口粮来，我把三级卡给你。",
  "talk_merchant_favor": "流浪商人笑道：「好货！银钥在洞穴中层，塔里藏着你的记忆。」",
  "talk_elder_bandit_reward": "村长：强盗除尽了！这是村里的谢礼（+30 金）。",
  "talk_hunter_tip": "猎人：哥布林王座在北边巢穴深处，小心。",
  "talk_trade_hint": "🛒 输入 trade / buy <物品> / sell <物品>",
  "talk_heal_hint": "💚 我可以为你治疗 (输入 heal)",
  "trade_no_merchant": "没有商人。",
  "trade_npc_no_goods": "{name} 没有商品。",
  "trade_header": "🛒 {name} 的商品：",
  "trade_gold_unit": "金币",
  "trade_your_gold": "💰 你有 {gold} 金币",
  "buy_what": "买什么？",
  "buy_not_merchant": "{name} 不是商人。",
  "buy_no_goods": "没有商品。",
  "buy_success": "购买了 {item}！花费 {price} 金币。",
  "buy_need_gold": "需要 {price} 金币，你只有 {gold}。",
  "buy_not_found": "没有 '{name}'。",
  "sell_what": "卖什么？",
  "sell_not_merchant": "{name} 不是商人。",
  "sell_success": "卖了 {item}，获得 {price} 金币。",
  "sell_refused": "不收这种物品。",
  "sell_not_found": "没有 '{name}'。",
  "heal_no_healer": "没有治疗者。",
  "heal_cannot": "{name} 不会治疗。",
  "heal_need_gold": "治疗需要 {cost} 金币。",
  "heal_success": "{name} 为你治疗，恢复了 {amount} 点HP！花费 {cost} 金币。",
  "flee_no_combat": "没有战斗。",
  "enemy_generic": "敌人",
  "recruit_no_npc": "这里没有可招募的人。",
  "recruit_refused": "{name} 看起来不想加入你。",
  "recruit_already": "{name} 已经是你的队友了。",
  "recruit_need_item": "招募 {name} 需要 {item}。",
  "recruit_success": "✨ {name} {msg}",
  "party_empty": "你目前没有队友。",
  "party_header": "👥 你的队友：",
  "party_member_line": "{name} [{role}] HP:{hp}/{max_hp}",
  "party_member_bonus": "攻击+{atk} 防御+{def}",
  "party_member_ability": "能力：{desc}",
  "score_ng_cycle": " | 🔄 二周目#{cycle}",
  "score_clear_main": "主线",
  "score_clear_site": "站点",
  "score_cleared": " | ✅ {list}",
  "score_summary": "🏆 得分: {score}  |  📖 回合: {turns}{cycle}{cleared}\n❤️ HP: {hp}/{max_hp}  |  ⚔️ 攻击: {atk}  |  🛡️ 防御: {def}\n💰 金币: {gold}",
  "ng_plus_locked": "需先完成主线（塔顶使用魔法宝石）或击败站点最终BOSS（001），才能开启二周目。",
  "ng_plus_started": "🔄 二周目 #{cycle} 开始！装备、道具、金币与队友已保留。\n敌人变得更强了。你回到了迷雾森林入口。",
  "room_ancient_ruins_key_opened": "你用生锈钥匙打开了石门！",
  "room_ancient_ruins_locked": "石门紧锁，需要钥匙。",
  "room_tower_base_unlocked": "银钥匙打开了塔门！",
  "room_tower_base_already_open": "门已经开了。",
  "room_tower_base_locked": "塔门紧锁，需要银钥匙（洞穴中层可找到）。",
  "room_tower_ritual_unlocked": "水晶钥匙与锁孔共鸣，通往塔顶的门缓缓打开！",
  "room_tower_ritual_locked": "水晶锁孔冰冷无光，需要水晶钥匙。",
  "room_tower_top_dragon_alive": "一股强大的龙威扑面而来……",
  "room_tower_top_dragon_dead": "幼龙已经被击败，宝石唾手可得。",
  "room_goblin_throne_enter": "哥布林王咆哮着站起来！地面都在震动！",
  "room_haunted_graveyard_gate": "魔法宝石与石门上的凹槽共鸣，藤蔓退散，一条向东的通道显露出来……",
  "room_scp_breach_core_alive": "收容失效的异常核心在房间中央脉动，空气扭曲……",
  "room_scp_breach_cognitive_hit": "认知危害袭来！你失去 {dmg} 点 HP。（佩戴护目镜可避免）",
  "room_scp_012_cell_enter": "乐谱上的音符在视线里扭动，有什么东西催促你把它「写完」。",
  "room_scp_096_goggles": "护目镜过滤了危险轮廓。苍白的身影仍在角落轻颤。",
  "room_scp_096_warning": "警告：不要直视它的脸！你下意识别过视线……但战斗似乎不可避免。",
  "room_scp_096_empty": "单元空了，只剩抓痕。",
  "room_scp_173_alive": "不要眨眼。雕塑就在那里——或者说，曾经在那里。",
  "room_scp_002_hit": "血肉墙壁收缩！你被挤伤了，失去 {dmg} 点 HP。",
  "room_scp_002_pulse": "房间仍在缓慢脉动……",
  "room_scp_087_depth": "越往下越冷。你失去 {dmg} 点 HP。",
  "room_scp_895_hit": "你盯着棺材画面太久……头痛欲裂，失去 {dmg} 点 HP。",
  "room_scp_895_edge": "你强迫自己只看屏幕边缘。",
  "room_scp_682_alive": "酸液翻涌。某种巨大的东西正抬头——它恨你。",
  "room_scp_682_gate_open": "酸池暂时平静。东侧厚重金属门缓缓打开——通向001号终焉收容库。",
  "room_scp_682_peaceful": "酸池平静。001号收容库的门仍开着。",
  "room_scp_001_vault_alive": "终焉的压力压得你喘不过气……",
  "room_scp_001_vault_clear": "收容库空旷下来。勋章与残骸证明：站点威胁已被压制。",
  "item_magic_gem_already_won": "你已经找回记忆、打破迷雾了。可继续探索站点，或输入 ng+ 开启二周目。",
  "item_magic_gem_win": "宝石嵌入书桌凹槽！书籍爆发出耀眼的光芒——\n所有记忆涌回你的脑海！你是被封印的守护者，\n迷雾是高塔的结界。现在，你自由了！\n（主线完成——可继续探索，或 ng+ 二周目）",
  "item_magic_gem_dragon_alive": "幼龙还在！必须先击败它！",
  "item_scp_012_score_use": "你用血在谱上补了几个音符……手掌剧痛，失去 {dmg} 点 HP。乐章仍未完结。",
  "item_scp_035_mask_use": "面具贴合面颊。力量涌来，同时有什么在啃噬你的意志（-{dmg} HP）。攻击已大幅提升。",
  "item_scp_113_used": "石头已经失去活性。",
  "item_scp_113_rock_use": "基因重组完成！最大 HP +5。",
  "item_scp_513_bell_use": "铃铛余音不散。你感觉多了一个「跟班」——最好别回头。",
  "item_scp_701_script_use": "你读完最后一句。虚空里响起掌声与哭喊，随即沉寂。得分 +5。",
  "item_scp_1981_tape_use": "录像提供了站点结构线索（+8 分），但画面令人不适（-{dmg} HP）。",
  "item_amnesia_pill_combat": "你吞下药片，敌人茫然地环顾四周——你趁机脱离了战斗！",
  "item_amnesia_pill_idle": "现在没有战斗，药片只是让你短暂头晕了一下。",
  "item_fishing_rod_no_water": "这里没有水，没法钓鱼。",
  "item_fishing_rod_no_bag": "鱼漂动了动……但你好像不知道该怎么把鱼收进包里。",
  "item_fishing_rod_place_default": "水边",
  "item_fishing_rod_success": "在{place}，鱼漂猛地沉下去！你钓到了一条鱼！",
  "companion_banter_warrior": "哼，这点小伤不算什么。",
  "companion_banter_rogue": "嘿，前面可能有陷阱。",
  "companion_banter_mage": "我能感觉到魔法的波动……",
  "companion_banter_healer": "大家注意安全。",
  "companion_banter_scout": "我去前面探探路。",
  "companion_combat_mage": "{name} 释放魔法箭！",
  "companion_combat_heal": "{name} 为你恢复 {amount} 点HP！",
  "companion_combat_rogue": "{name} 偷袭！",
  "companion_combat_default": "{name} 正在奋战！",
  "continue_journey": "═══ 继续旅程 ═══",
  "map_shown": "已显示迷雾残页。",
  "map_hidden": "已隐藏迷雾残页。",
  "dev_mode_on": "开发者模式：开",
  "dev_mode_off": "开发者模式：关",
  "main_clear_announced": "🎉 主线通关！你找回了所有记忆，打破了迷雾诅咒！",
  "main_clear_continue_hint": "可继续探索基金会收容站点，或使用 ng+ 开启二周目。",
  "site_clear_announced": "☢️ 站点最终BOSS已击败！站点行动完成！",
  "site_clear_continue_hint": "可继续自由探索，或使用 ng+ 开启二周目。",
  "death_penalty": "💀 你死了……得分 -{penalty}（不低于 0）",
  "combat_gold_bonus": "✨ 迷雾馈赠：额外获得 {bonus} 金币。",
  "death_penalty_refund": "🔥 微光挽回了本次死亡损失，返还 {penalty} 分。",
  "main_clear_tower_top": "🎉 宝石在塔顶共鸣，记忆涌回——迷雾诅咒随之消散！",
  "tower_top_waiting_gem": "你回到了塔顶。宝石仍在手中，等待被嵌入书桌凹槽。",
  "map_layer_surface": "地表",
  "map_layer_cave": "洞穴",
  "map_layer_tower": "高塔",
  "map_layer_site": "设施",
  "map_dir_north": "北",
  "map_dir_south": "南",
  "map_dir_east": "东",
  "map_dir_west": "西",
  "map_dir_up": "上",
  "map_dir_down": "下",
  "monster_rank_normal": "普通",
  "monster_rank_elite": "精英",
  "monster_rank_boss": "BOSS",
  "player_name": "你",
  "companion_recruit_default": "加入了你的队伍！",
  "room_items_on_ground": "地上有：{items}",
  "combat_attack": "{attacker} 攻击 {target}，造成 {damage} 点伤害！",
  "combat_crit": "暴击！{attacker} 重击 {target}，造成 {damage} 点伤害！",
  "combat_charge_hint": "指针停在亮区时发动暴击重击！",
  "item_skill_restore": "技能专注恢复（+{amount}）。次数 {current}/{max}。",
  "item_skill_max_up": "出击上限提升 {amount}（当前上限 {max}）！",
  "combat_skill_restore": "{user} 为 {target} 恢复了 {amount} 点技能次数（{current}/{max}）。",
  "combat_heal": "{healer} 治疗 {target}，恢复 {amount} 点 HP！",
  "combat_skill": "{attacker} 释放技能，对 {target} 造成 {damage} 点伤害！",
  "combat_item_use": "{user} 使用 {item}，{target} 恢复 {amount} 点 HP！",
  "combat_item_generic": "道具",
  "combat_death": "{name} 倒下了！",
  "combat_stunned": "{name} 因眩晕无法行动！",
  "combat_defend": "{name} 进入防御姿态。",
  "combat_flee_attempt": "队伍尝试逃跑……",
  "combat_flee_success_round": "逃跑成功！",
  "status_resist": "{target} 抵抗了 {effect}！",
  "status_apply": "{target} 获得 {emoji} {effect}！",
  "status_cleanse": "{target} 的 {effect} 被解除了。",
  "status_tick_damage": "{name} 受到 {emoji} {effect} {damage} 点伤害！",
  "status_tick_heal": "{name} 的 {emoji} {effect} 恢复 {amount} 点 HP！",
  "status_expire": "{name} 的 {emoji} {effect} 消失了。",
  "turn_combat_started": "⚔️ 回合制战斗开始！为每名队友选择指令。",
  "melee_hp_too_low": "⚠️ 主角血量过低，无法混战（需高于 1/4 生命）。",
  "melee_cannot_start": "⚠️ 无法进入混战。",
  "melee_started": "⚠️ 混战开始！双方自由交锋。可点「中止」于本轮结束后改回手动指挥；主角血量低于 1/4 时自动停止。",
  "melee_stopped_low_hp": "💔 主角血量低于 1/4，混战中止。请手动下达指令。",
  "melee_cancel_pending": "⚔ 将在本轮结束后退出混战。",
  "melee_cancelled": "⚔ 混战已中止。请手动下达指令。",
  "melee_round_continue": "— 混战继续 · 第 {round} 回合 —",
  "combat_round_start": "— 第 {round} 回合 —",
  "item_health_ring_use": "生命戒指发出柔和的绿光！最大HP+10！",
  "item_health_ring_heal_only": "生命戒指微微发热，恢复了10点生命值。",
  "combat_miss": "{attacker} 的攻击被 {target} 躲开了！",
  "combat_regen": "{name} 迅速再生，恢复了 {amount} 点 HP。",
  "combat_hint_939": "护目镜锁定了声源——多喉猎手的诱敌诡计失效了。",
  "combat_hint_939_missing": "呼救声在黑暗中回响……你没有护目镜或逆模因涂层，很难命中它！",
  "combat_hint_682": "收容箱释放了抑制场——爬行者无法再生。",
  "combat_hint_682_missing": "酸雾中传来骨骼增生的咔咔声——你没有收容箱，它的伤口正在愈合！",
  "combat_hint_096": "护目镜遮住了它的脸——你暂时没有受到认知锁定。",
  "combat_hint_096_missing": "你隐约感到一股怒火——没有护目镜或逆模因涂层，伤害很难奏效。",
  "combat_hint_core": "收容箱压制了异常核心的波动。",
  "combat_hint_core_missing": "异常核心在扭曲你的攻击——试试收容箱？",
  "combat_hint_001": "护目镜与收容箱同时起效——终焉原型的抗性被削弱。",
  "combat_hint_001_missing": "终焉原型在抗拒你的攻击——需要护目镜与收容箱同时携带。"
}
