Game audio credits (CC0 / local AI)

SFX from Kenney packs (CC0 1.0 — public domain)
Credit (optional): Kenney Vleugels (www.kenney.nl)

  UI Audio           https://kenney.nl/assets/ui-audio
  RPG Audio          https://kenney.nl/assets/rpg-audio
  Impact Sounds      https://kenney.nl/assets/impact-sounds
  Interface Sounds   https://kenney.nl/assets/interface-sounds
  Digital Audio      https://kenney.nl/assets/digital-audio

Original full packs were discarded after picking; mapping below is the
attribution record. See also tool/prompts/sound_prompt.md

--- UI (assets/audio/sfx/ui/) ---
  click.ogg        <- kenney_ui-audio / click1.ogg
  open_panel.ogg   <- kenney_ui-audio / switch26.ogg
  close_panel.ogg  <- kenney_ui-audio / switch28.ogg

--- Explore (assets/audio/sfx/explore/) ---
  footstep.ogg     <- kenney_rpg-audio / footstep04.ogg
  pickup.ogg       <- kenney_rpg-audio / handleCoins.ogg
  drop.ogg         <- kenney_rpg-audio / dropLeather.ogg
  use_item.ogg     <- kenney_digital-audio / powerUp7.ogg
  talk.ogg         <- kenney_interface-sounds / select_003.ogg
  map_open.ogg     <- kenney_rpg-audio / bookOpen.ogg
  room_enter.ogg   <- kenney_rpg-audio / doorOpen_1.ogg

--- Combat (assets/audio/sfx/combat/) ---
  attack.ogg       <- kenney_rpg-audio / drawKnife2.ogg
  hit.ogg          <- kenney_impact-sounds / impactPunch_medium_000.ogg
  miss.ogg         <- kenney_digital-audio / phaserDown1.ogg
  heal.ogg         <- kenney_digital-audio / powerUp1.ogg
  skill.ogg        <- kenney_digital-audio / phaseJump3.ogg
  battle_start.ogg <- kenney_digital-audio / threeTone1.ogg
  victory.ogg      <- kenney_digital-audio / powerUp12.ogg
  defeat.ogg       <- kenney_digital-audio / lowThreeTone.ogg
  flee.ogg         <- kenney_rpg-audio / footstep08.ogg
  status.ogg       <- kenney_digital-audio / tone1.ogg

--- BGM (assets/audio/bgm/) ---
Shipped files are 8-bit chiptune rearrangements via audio8bit
(transcribe + chords preferred — denser harmony than pitch/lead).
Source recordings are public-domain / CC0 classical; trimmed masters live in
tool/audio_sources/bgm_classical_trimmed/. Raw downloads + full credits:
tool/audio_sources/bgm_classical_raw/SOURCES.json.
Re-run: python tool/convert_bgm_8bit.py (needs tool/venv311 + ffmpeg/ffprobe).

Note: audio8bit defaults to PolyForm Noncommercial — review before commercial
distribution of the derived chip tracks.

  home.ogg       <- Satie Gymnopédie No.1 — Commons CC0
  prologue.ogg   <- Holst Venus — U.S. Air Force Band (PD-USGov)
  surface.ogg    <- Grieg Morning Mood — Musopen Symphony (PD)
  cave.ogg       <- Holst Neptune — 1923 Holst/LSO (PD)
  tower.ogg      <- Mussorgsky Night on Bald Mountain — Musopen (PD)
  site.ogg       <- Holst Mars — Musopen (PD)
  combat.ogg     <- Beethoven Symphony No.5 I — Musopen (PD)
  ending.ogg     <- Beethoven Moonlight Sonata I — Paul Pitman / Musopen (PD)

Windows: PCM .wav (mono 22.05 kHz) under windows/audio/ (not shipped in Android AAB).
